![]() Blizzard protection allows the AoE to go full out on damage once dps begins, minimizing the healing needed and conserving mana. The AoE can safely backpedal to kite the murlocs as they die (although this will happen only rarely) The Imp. The murlocs will die quickly becasue even if the murlocs aggro the AoE, they will not hit them immediately, thanks to the 75% slow of blizzard. At this point the warlocks spam-cast SoC, and the other mage can either Flamestrike+Blizzard, or spam Arcane Explosion. The Imp Blizzard mage waits until all the murlocs are hitting the paladin, then casts Blizzard on the murlocs. It is helpful for aggro if the AoE tank casts consecrate just before or when the murlocs reach him. The two AoE healing paladins join in with max-rank heals to keep him up. (the lock should continue to lifetap while being healed) After 3 holy lights the murlocs will reach the AoE tank, and the tank should now heal himself only. As soon as Morogrim casts earthquake, the paladin tank should start healing the Warlock with Holy light. We use a tree of life druid, but any class will work so long as they have quick reflexes.īetween murloc packs and at the start of the pull, one warlock (pre-determined with Blessing of Light, Amplify Magic and Fel Armor on) will lifetap himself to minimum health. This strategy thus eliminates the randomness of the AoE group getting graved, and also saves the raid ~32000 damage to heal up every minute.Īdditionally, same as other strats, have a Watery Grave healer stand in the middle of the room to heal the graved players. ![]() This has been tested and proven as of patch 2.2. (towards the middle of the room) With this positioning, no one in the AoE group will get earthquake or get watery graved the entire fight. The Mages, Warlocks and healers stand ~20-30 yards south of him. The holy paladin stands at the very bottom of the north ramp. (once fight is learned you can use less AoE and may not require Imp Blizzard) Have 3 warlocks and 2 mages in the AoE group, and have one of the mages spec full Improved Blizzard. Have an AoE group consisting of 1 holy paladin tank with Improved Righteous Fury with full plate healing gear, and 2 holy paladin healers (paladin healers are optional but still recommended) for him. Have the ranged dps + healers stand ~30 yards west of him, pretty much in the entrance to the north hallway. Use a hunter to misdirect him to the tank. Tank Morogrim in the north-east corner of the room, facing the east wall. Here is one such strat, which requires 1 holy paladin and 1 warlock, and is much easier with 2 more holy paladins and 1 improved blizzard spec mage: ![]() If you want to guarantee minimal learning time and maximum repeatability in this encounter, pick a strat that will minimize the randomness. Comment by 23639The only enemy in this fight is randomness. ![]()
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